The feature freeze
-- Things we did this week --
We now have a game full of mechanics but the game still needs a bit of tweaking. The most important thing to do this week is making the environment look better. We also need to test every mechanic that we've added over the weeks to make sure we're not missing anything.
-- New and updated features --
-- Meshes--
We replaced all the placeholder meshes with actual textured meshes fitting our art style. We also made them more modular for easier placement.
For the meshes we fixed the proportions to break up the silhouette and make them visually more appealing. We added textures to give them more character. The style is that of a run down Mayan temple.
-- The level--
We redid the level layout according to feedback we got. We made some traps more complicated and made the layout more compact. We also dressed up our level with the modular pieces to make it look like an actual level. Also a rework of the lighting was made. People liked the light coming from below so we kept it but tweaked it a bit to make it look more appealing. We also used certain colors for certain light for player indication (red for the Big character, blue for the small one)
-- Sounds Script--
We now also have a sound script so we can play sounds in the game, this is again important for getting the player immersed in the game.
-- Plans for the coming weeks --
Today we start with the polish phase, this means that we cannot add anymore features, the focus of the coming weeks is to make the game look finished. Meaning clean up some code for smoother game play, have a clean level with clean interactions between scenes and the players.
Files
Get [Group14] Twiki
[Group14] Twiki
Two players need each other more than anything else!
Status | Released |
Authors | JorikWeymans, FLeysen, NillyTheKid, dmoller, Kenzo |
Genre | Platformer |
More posts
- The home stretchMay 28, 2019
- Feedback and FeelingMay 14, 2019
- The Player Is In ControlApr 24, 2019
- The LargeningApr 03, 2019
- The quest for the best (level design)Mar 26, 2019
- Twiki starts development!Mar 19, 2019
- The second reworkMar 13, 2019
- Twiki meets major reworks - final prototype!Mar 06, 2019
- Hello, world! TwinTiki enters the fray!Feb 26, 2019
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